创建游戏角色
William Paré-Jobin 是 Red Barrels 的 3D 角色艺术家,该工作室为我们提供了 Outlast 特许经营权,他允许我们重新发布他关于创建 3D 角色的详细而广泛的教程。
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“这是一个在 Marmoset Toolbag 4 中渲染的低多边形角色。发卡是在 Blender 中手工放置的,所有东西都在 ZBrush 中雕刻。在 3DsMax 中制作低多边形和 UV,并在 Substance Painter 中制作纹理。角色的服装是 80k。三角形并针对视频游戏进行了优化。头发是 31K 三角形,”作者说。
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非常感谢William Paré-Jobin允许我们重新发布本教程。请点击此链接查看作者和原帖。另外,不要忘记加入我们的新 Telegram 频道,我们的 Discord,在Instagram 和 Twitter 上关注我们 ,在那里我们会分享故障、最新消息、令人敬畏的艺术品等。